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Freeciv
version 2.1.6
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 Published by Begasus
   Click here for more information about this publisher...
 Date Posted:   September 4th, 2007
 Last Updated:   August 19th, 2008
 License: GPL
 Downloads: 346 total; 3 recently
 Page Views: 7,383 total
 User Rating: awaiting 10 votes Give this application a rating
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About Freeciv:
Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: To become the greatest civilization.


Players of the Civilization® series by Microprose® should feel at home, since one aim of Freeciv is to have optional modes (called rulesets) with compatible rules.

Freeciv is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there!

That also means it has very extensive multilanguage support, something rare in games.
Latest Version
   
Details about this version:
NEWS-2.1.6
From Freeciv

WHAT IS CHANGED SINCE 2.1.5

* Updates to bootstrap. (PR#40268, PR#40275, PR#40287, PR#40301, PR#40345, PR#40391, PR#40416)
* Fixed compile warnings. (PR#40265, PR#40281, PR#40366)
* Fixed bug that AI tried to get unreachable techs from treaty. (PR#38372)
* Made only human players count toward minplayers. (PR#40206)
* Set minimum number of human players to 0. (PR#40288)
* Use Mysql port information from authentication config file. (PR#40293)
* Refresh cities after shared vision gained from another player. (PR#40262)
* Make message about paratrooper dying on paradrop more likely to appear to user. (PR#40295)
* Handle empty http_proxy environment variable correctly. (PR#16526)
* Fixed global observer crash in GTK2 connection dialog. (PR#40303)
* Fixed lables and sensitivity of button in GTK2 connection dialog. (PR#40234)
* Fixed the non-blocking socket operation could not be completed immediately bug. (PR#40297)
* Fixed crash when continents are renumbered. (PR#39472)
* Go straight to the network page when autoconnecting to a server that needs a password. (PR#38354)
* Don not reset the wrong player name when a player is /cut in pregame. (PR#39503)
* Show total buy cost for selected cities in the city report. (PR#40291)
* Fixed visual corruption in flag images. (PR#40246)
* Separated mandatory and optional capabilities in the capstring for GGZ. (PR#40308)
* Fixed printing of obsolete wonders. (PR#39982)
* Fixed bug that prevented building Hydro Plant in city placed on one tile river. (PR#40347)
* Fixed GGZ handlers for error and spectator events. (PR#40357)
* Disabled hack challenge when in GGZ mode. (PR#40311)
* Improved memory handling in warmap queue. (PR#40352)
* Do not mark buildings redundant when they allow building of unit. (PR#40359)
* Fixed crash when loading saved game when tech leakage is enabled. (PR#40027)
* Fixed potential problems when city starves. (PR#40367)
* Made the internal server store savegames in the users home directory on Windows. (PR#40341)
* Fixed city report size calculations. (PR#40328)
* Added ggz-style savegame support. (PR#40317)
* Fixed crash in the SDL worklist dialog. (PR#40378)
* Fixed /take assert when all player slots are in use. (PR#40354)
* Fixed error message about illegal auth port parameter. (PR#40385)
* Fixed client crash in the end of turn in altering movement mode. (PR#40384)
* Fixed changing of specialists at resolutions higher than 640x480 in SDL client. (PR#40387)
* Fixed bug causing false tax rate exceeded messages. (PR#40389)
* Already built great wonders show instead of 1 for turns-to-build. (PR#40382)
* Added Esperanto translation.

See NEWS for older lists of changes.

 
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