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MUSCLE 4.28 |
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| Level Control Systems - August 26th 2008, 06:07 PM |
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The MUSCLE system is a robust, somewhat scalable, cross-platform client-server solution for dynamic distributed applications for BeOS and other operating systems. It's distributed in source code form, and includes a ready-to-compile server, utility classes, and example clients. Tested under BeOS and Linux, but should compile and run under any POSIX compliant OS with a C++ compiler.
With MUSCLE, you can:
- Use BMessage-like PortableMessages under any operating system.
- Send flattened PortableMessages from one computer to another over TCP streams, eliminating compatibility and protocol versioning hassles.
- Run a "muscled server" on a central machine, or write/download client programs to log in to the server and communicate through it. Once logged in, client programs can discover who else is logged in, send PortableMessages to other clients, and store PortableMessages in the server's RAM for other clients to download later. Clients can also "subscribe" to selected data on the server, and be automatically notified whenever it changes. Unicast, multicast, and broadcast messaging are all supported via an intelligent regular-expression based routing mechanism. Writing multiplayer games, IRC style chat applications, SETI style distributed calculation apps, or any other type of distributed software is made easy because MUSCLE handles all the dirty work for you!
- Customize the included "muscled" server by defining your own session logic or message-streaming protocol. (Note that this is only necessary for certain specialized applications--the standard server provides sufficient functionality for most things)
- Or just use the included message, string, dataIO, hashtable, dequeue, string-tokenizer, reference-count, regular expression parser, and object-pool classes by themselves, as handy cross platform utility classes. All source code is included, and you are free to use and abuse it any way you wish.
- See the Beginner's Guide to MUSCLE (available in the archive or on the support page) for a more detailed description of the system and its capabilites.
Note: All source code in this archive is Copyright 2000 Level Control Systems. However, it is released as open source with an unrestricted license.
version 4.28 details:
4.28 Released 8/26/2008
- Added a RefCount::IsDeeplyEqualTo() method for more in-depth
comparison-by-value of the referenced items. (The regular RefCount::==
operator only compares the pointers, not the items themselves)
- Added a Directory class (util/Directory.{cpp,h}) to support directory
scanning in a cross-platform-compatible fashion.
- Added a FilePathInfo class (util/FilePathInfo.h) to support
stat() functionality in a cross-platform-compatible manner.
- ReflectServer::SetSignalHandlingEnabled() now enables/disables
handling of console signal events (Ctrl-C, etc) under Win32.
- Added implementations of GetMessageFromPool() that take a
pointer and a byte-count and try to return a Message that has
been unflattened from the specified byte array.
- ChildProcessDataIO::LaunchChildProcess() now takes an optional
boolean (usePty) argument that allows you to specify at runtime
whether you want to use fork() or forkpty() to launch the child
process.
- Added a MUSCLE_AVOID_FORKPTY compiler flag that tells the
ChildProcessDataIO class to avoid compiling in calls forkpty().
o Made the AbstractReflectSession::EndSession() method virtual.
o The Win32 build of MUSCLE now #includes winsock2.h instead of winsock.h.
* The Win32 implementation of StdinDataIO wasn\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'t handling a closed
stdin connection correctly. Fixed.
* For the Win32 build, added Microsoft\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s recommended work-around for
the WSAECONNRESET problem with UDP sockets, as described at
http://support.microsoft.com/kb/263823/en-us
* Fixed the Hashtable and Queue classes to again compile under
Visual C++ 6.0 (thanks to Mika Lindqvist for the patch)
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| License: BSD/MIT |
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Clear Calendar - Desktop Calendar for BeOS V.4 |
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| hey68you - August 25th 2008, 09:38 AM |
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A simple desklet type calendar application that sits transparently over your desktop.
Based on yab sample code and some of my own ideas. Transparency over the desktop is *faked* - the background is not refreshed as you move the calendar around the desktop. Rather it is a static picture as of the time the application was launched.
Note: Only looks aligned if you choose a fixed (monospace) font
2 files included:
(1) yab source code file
(2) stand-alone executable binary for BeOS R5 net_server
Instructions:
(1) Minimize all the windows on your Desktop (or at least the clear the area of the Desktop that you want to put the calendar).
(2) Launch the application.
(3) Move the calendar as needed (holding down left mouse button while dragging - slowly please).
(4) Right click for options.
(5) Settings are saved upon quitting.
Enjoy
hey68you
version V.4 details:
Bug fixes / Changes from Version 3.0
- Better Centered Month
- Foreground font not affected by background layer transparency settings
- Better Alignment of border
- Added option for Rounded - Rectangle Background (yab currently does not have an easy way to automatically draw rounded rectangles, so I have used pre-made semi-transparent colored rounded rectangle .png images instead for now).
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| License: Artistic License |
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wput 0.6.1 |
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| scottmc - August 23rd 2008, 01:18 PM |
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Wput is a command-line ftp-client that looks like wget but instead of downloading, uploads files or whole directories to remote ftp-servers.
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| License: GPL |
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Yasm 0.7.1 |
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| scottmc - August 23rd 2008, 01:09 PM |
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Yasm is a complete rewrite of the NASM assembler under the BSD License (some portions are under other licenses, see COPYING for details).
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| License: BSD/MIT |
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Run Program 1.0 RC 1 |
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| DarkWyrm - August 22nd 2008, 07:30 PM |
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A quick command launcher inspired by Run by Luke A. Kanies which lets you run just about any app quickly from the command line -- Terminal app, Deskbar apps, etc. Quite handy if you are fond of the Windows Vista search box to find your Start Menu programs.
Some power users (like myself) like the Windows Run window. This version of it not only runs commands as if you typed them from the Terminal, but it also runs Preferences and regular applications found in the Deskbar. Autocompelete is performed for any program in /boot/apps and the two bin folders. Very handy when mapped via SpicyKeys - launch any of your favorite programs without leaving the keyboard. :)
version 1.0 RC 1 details:
This update includes some patches by looncraz which fixes some crash problems on certain systems and some other internal improvements. Autocompletion is now case-insensitive, so finding the program you want to start is now even easier.
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| License: BSD/MIT |
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Freeciv 2.1.6 |
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| Begasus - August 19th 2008, 02:37 PM |
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Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: To become the greatest civilization.
Players of the Civilization® series by Microprose® should feel at home, since one aim of Freeciv is to have optional modes (called rulesets) with compatible rules.
Freeciv is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there!
That also means it has very extensive multilanguage support, something rare in games.
version 2.1.6 details:
NEWS-2.1.6
From Freeciv
WHAT IS CHANGED SINCE 2.1.5
* Updates to bootstrap. (PR#40268, PR#40275, PR#40287, PR#40301, PR#40345, PR#40391, PR#40416)
* Fixed compile warnings. (PR#40265, PR#40281, PR#40366)
* Fixed bug that AI tried to get unreachable techs from treaty. (PR#38372)
* Made only human players count toward minplayers. (PR#40206)
* Set minimum number of human players to 0. (PR#40288)
* Use Mysql port information from authentication config file. (PR#40293)
* Refresh cities after shared vision gained from another player. (PR#40262)
* Make message about paratrooper dying on paradrop more likely to appear to user. (PR#40295)
* Handle empty http_proxy environment variable correctly. (PR#16526)
* Fixed global observer crash in GTK2 connection dialog. (PR#40303)
* Fixed lables and sensitivity of button in GTK2 connection dialog. (PR#40234)
* Fixed the non-blocking socket operation could not be completed immediately bug. (PR#40297)
* Fixed crash when continents are renumbered. (PR#39472)
* Go straight to the network page when autoconnecting to a server that needs a password. (PR#38354)
* Don not reset the wrong player name when a player is /cut in pregame. (PR#39503)
* Show total buy cost for selected cities in the city report. (PR#40291)
* Fixed visual corruption in flag images. (PR#40246)
* Separated mandatory and optional capabilities in the capstring for GGZ. (PR#40308)
* Fixed printing of obsolete wonders. (PR#39982)
* Fixed bug that prevented building Hydro Plant in city placed on one tile river. (PR#40347)
* Fixed GGZ handlers for error and spectator events. (PR#40357)
* Disabled hack challenge when in GGZ mode. (PR#40311)
* Improved memory handling in warmap queue. (PR#40352)
* Do not mark buildings redundant when they allow building of unit. (PR#40359)
* Fixed crash when loading saved game when tech leakage is enabled. (PR#40027)
* Fixed potential problems when city starves. (PR#40367)
* Made the internal server store savegames in the users home directory on Windows. (PR#40341)
* Fixed city report size calculations. (PR#40328)
* Added ggz-style savegame support. (PR#40317)
* Fixed crash in the SDL worklist dialog. (PR#40378)
* Fixed /take assert when all player slots are in use. (PR#40354)
* Fixed error message about illegal auth port parameter. (PR#40385)
* Fixed client crash in the end of turn in altering movement mode. (PR#40384)
* Fixed changing of specialists at resolutions higher than 640x480 in SDL client. (PR#40387)
* Fixed bug causing false tax rate exceeded messages. (PR#40389)
* Already built great wonders show instead of 1 for turns-to-build. (PR#40382)
* Added Esperanto translation.
See NEWS for older lists of changes.
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| License: GPL |
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Run Program 1.0 Beta 2 |
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| DarkWyrm - August 12th 2008, 09:27 AM |
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A quick command launcher inspired by Run by Luke A. Kanies which lets you run just about any app quickly from the command line -- Terminal app, Deskbar apps, etc. Quite handy if you are fond of the Windows Vista search box to find your Start Menu programs.
Some power users (like myself) like the Windows Run window. This version of it not only runs commands as if you typed them from the Terminal, but it also runs Preferences and regular applications found in the Deskbar. Autocompelete is performed for any program in /boot/apps and the two bin folders. Very handy when mapped via SpicyKeys - launch any of your favorite programs without leaving the keyboard. :)
version 1.0 Beta 2 details:
Some serious speedups to startup time, thanks to mmu_man and looncraz.
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| License: BSD/MIT |
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Filer 1.0 beta 2 Source |
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| DarkWyrm - August 09th 2008, 12:13 PM |
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The Filer is a powerful, flexible automatic file organizer. It is an implementation of the Sorting Chute idea conceived on the Glass Elevator mailing list. Just drag and drop files, use the Terminal, or send it files via the Open With menu. Simple enough for the novice user, powerful enough for developers.
It automates file management according to a set of rules you determine and is pretty much limited only by your imagination. Powerful on its own, it can also be extended by shell scripting.
Comments and suggestions are welcome.
version 1.0 beta 2 details:
Initial release of sources
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| License: BSD/MIT |
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Filer 1.0 beta 2 Original |
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| DarkWyrm - August 07th 2008, 01:51 PM |
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The Filer is a powerful, flexible automatic file organizer. It is an implementation of the Sorting Chute idea conceived on the Glass Elevator mailing list. Just drag and drop files, use the Terminal, or send it files via the Open With menu. Simple enough for the novice user, powerful enough for developers.
It automates file management according to a set of rules you determine and is pretty much limited only by your imagination. Powerful on its own, it can also be extended by shell scripting.
Comments and suggestions are welcome.
version 1.0 beta 2 details:
- Two new actions have been added: Add to Archive and Open
- Fixed several bugs that made the Location test condition not work
- Added a new substitution pattern: %FOLDER%, which gets the location of the folder containing the file being processed.
- Rules can now be rearranged within the sequence.
- The Filer, when run from the Terminal, now tells you when it can\\\'t find a file
- Symbolic links (shortcuts) are treated as if the real file is in the link\\\'s location while being tested, but the Filer acts on the original when actions for a test are performed. This means you can drop a link to a file or folder and have the Filer treat it as if the real file were sent to it from that location.
- Removed a startup crash for certain systems.
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| License: BSD/MIT |
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Filer 1.0 beta 1 Original |
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| DarkWyrm - August 06th 2008, 12:42 PM |
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The Filer is a powerful, flexible automatic file organizer. It is an implementation of the Sorting Chute idea conceived on the Glass Elevator mailing list. Just drag and drop files, use the Terminal, or send it files via the Open With menu. Simple enough for the novice user, powerful enough for developers.
It automates file management according to a set of rules you determine and is pretty much limited only by your imagination. Powerful on its own, it can also be extended by shell scripting.
Comments and suggestions are welcome.
version 1.0 beta 1 details:
Initial release.
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| License: Freeware |
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Ycon 1.0 |
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| Pete Goodeve - August 01st 2008, 07:40 PM |
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A small utility, intended for use in Ruby or Python scripts, that translates dropped items into list-structured text.
This is a little utility that I am a bit surprised has not been written before. It opens a small window where items may be dropped, and outputs (to stdout) a text representation of the (item) message in the form of a list-structure understood by both Python and Ruby. It is intended to be invoked from a script in one of these languages, but may be run in a Terminal window if you just want to see what it generates. The text can easily be converted in the script to an actual list object, and desired pieces of the message can then be extracted for use.
Not to compete with TubePositive (:-), but I have used my own Ruby code for a while to extract video URLs from YouTube and pass them to vlc. However, this required cutting and pasting the link text, which was a bit of a nuisance. With Ycon, I just drag the link to the window and the script does the rest.
version 1.0 details:
Only compiled for Intel at the moment, but source is included, so you can always compile it for PPC yourself.
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| License: Other Open Source License |
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Niue 4 |
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| 0033 - July 29th 2008, 03:21 PM |
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Niue is an easy to use but powerful development environment. Or, Niue is an application for BeOS/Haiku which makes it easy to develop applications for BeOS/Haiku.
Niue comes with a syntax styled code editor and handy features to build and export your projects. Besides that Niue has a very cool way to find development projects on your system. Read the documentation to find out how to use Niue.
version 4 details:
New in this version:
Main
- Added Code Completion (Yeah!)
- Added New Window option
- Added option to set Build Rules/makefile Generator
- All files are now live, files changed in external apps are updated immediately
- Added shortcuts to switch between files
- Added option to turn off Code Completion
- Added a shortcut to Icon-o-Matic in the Export dialog
- The make-output width is now live
- Niue now remembers its previous bounds and location
- When opening the bebook BeHappy is tried first, if it fails the default browser is launched
- Fixed two lock-ups
Tools
- Added Backup tool
- Added an Align to Grid button in Visual Designer
- Grid size is used as window size when creating new projects from Visual Designer
- Visual Designer input now uses true bounds instead of width & height
- Item names are now live in Visual Designer
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| License: Other Open Source License |
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BeVICE 2.0 |
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| blackystardust - July 25th 2008, 05:07 PM |
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VICE is the Versatile Commodore Emulator. It emulates the C64, C128, VIC20, PET and CBM2 8-bit computers on a very accurate level. BeVICE is the port for BeOS.
version 2.0 details:
VICE 2.0 has been released.
VICE is the Versatile Commodore Emulator, it emulates the Commodore C64,
C128, VIC20, PET , PLUS4 and the CBM-II, and it runs on Win32, Unix, DOS,
RiscOS, OS/2, BeOS, QNX, SkyOS, AmigaOS and GP2X systems.
VICE is *free* software released under the GNU General Public License,
and as such it comes with full source code.
Most important changes since the last version include:
* Changes in VICE 2.0
======================
** General
----------
- VICE development has moved to public services:
http://sf.net/projects/vice-emu
You can read the latest development in the Subversion
repository, file bug reports, and similar things.
Check it out!
- New Openserver 5.x, Openserver 6.x and Unixware ports.
- New AROS64 port.
- New QNX 4.x port.
- New HPUX (HPPA and IA64) ports.
- New SkyOS port.
- New Atari Mint port.
- New Solaris Express aka OpenSolaris aka Solaris 11 port.
** C64/C128 changes
-------------------
- Improved $01 behaviour with regards to unused bit fall-off.
- New experimental NEOS and Amiga mouse support.
- Added a working RTC to the emulation of the IDE64 cartridge.
- New more precise PAL emulation, works only with double size
and double scan.
- Added support for the Action Replay 4 and StarDos cartridges.
- Improved REU compatibility
- Fixed CPU timing bug introduced in 1.22 (demo Borderless).
- Fixed bugs in the CIA emulation (demo So-phisticated,
W. Lorenz testsuite).
- Fixed various bugs in VIC-II emulation: Sprite x-positioning,
Latch X/Y, video mode changes, DEN bit handling, raster IRQ,
NTSC sprites and sprites in full/debugging border mode (list
of fixed demos/games too long to mention here).
- RESTORE key is handled differently now, fixing an NMI bug
because the NMI was asserted too long before.
** VIC20 changes
----------------
- Added unconnected c-bus floating byte support.
- New more precise PAL emulation, works only with double size
and double scan.
** PET changes
--------------
- Added support for toggling CB2 sound output line.
** PLUS4 changes
----------------
- New more precise PAL emulation, works only with double size
and double scan.
** Drive changes
----------------
- Fixed block allocation and interleave.
** BeOS changes
---------------
- Fixed to also run on Haiku.
- Lots of fixes to the dailogs.
- Fixed the joystick system.
- Added warning dialog when the monitor is accessed without
having an open console window.
- Added the ability to copy and paste text from and to the
VICE window.
** Miscellaneous changes
------------------------
- Added support for more 3rd party basic extenders to petcat.
- Extended BMP saving to support 24bit.
- Fixed the joystick code of all emulators to handle state changes
on both joysticks at the same time.
- New monitor commands and features.
- New memmap feature which allows tracking of memory accesses,
activated by the configure option --enable-memmap.
- Fixed bug in ffmpeg/FFV1 driver. Should be really lossless now.
The VICE 2.0 source archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/VICE/vice-2.0.tar.gz
The VICE 2.0 Intel BeOS binary archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/VICE/BeVICE-2.0.x86.zip
The VICE 2.0 PPC BeOS binary archive is available at:
http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/VICE/BeVICE-2.0.powerpc.zip
For more information check out the VICE home page at:
http://www.viceteam.org/
At the time this was written the VICE home page was not updated yet,
rest assured that it will be updated soon.
Signed, Marco van den Heuvel.
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| License: GPL |
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MUSCLE 4.27 |
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| Level Control Systems - July 24th 2008, 07:08 PM |
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The MUSCLE system is a robust, somewhat scalable, cross-platform client-server solution for dynamic distributed applications for BeOS and other operating systems. It's distributed in source code form, and includes a ready-to-compile server, utility classes, and example clients. Tested under BeOS and Linux, but should compile and run under any POSIX compliant OS with a C++ compiler.
With MUSCLE, you can:
- Use BMessage-like PortableMessages under any operating system.
- Send flattened PortableMessages from one computer to another over TCP streams, eliminating compatibility and protocol versioning hassles.
- Run a "muscled server" on a central machine, or write/download client programs to log in to the server and communicate through it. Once logged in, client programs can discover who else is logged in, send PortableMessages to other clients, and store PortableMessages in the server's RAM for other clients to download later. Clients can also "subscribe" to selected data on the server, and be automatically notified whenever it changes. Unicast, multicast, and broadcast messaging are all supported via an intelligent regular-expression based routing mechanism. Writing multiplayer games, IRC style chat applications, SETI style distributed calculation apps, or any other type of distributed software is made easy because MUSCLE handles all the dirty work for you!
- Customize the included "muscled" server by defining your own session logic or message-streaming protocol. (Note that this is only necessary for certain specialized applications--the standard server provides sufficient functionality for most things)
- Or just use the included message, string, dataIO, hashtable, dequeue, string-tokenizer, reference-count, regular expression parser, and object-pool classes by themselves, as handy cross platform utility classes. All source code is included, and you are free to use and abuse it any way you wish.
- See the Beginner's Guide to MUSCLE (available in the archive or on the support page) for a more detailed description of the system and its capabilites.
Note: All source code in this archive is Copyright 2000 Level Control Systems. However, it is released as open source with an unrestricted license.
version 4.27 details:
4.27 Release 7/24/2008
- minichatclient.c now advertises the client\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s host OS on the server.
- PrintStackTrace() is now implemented under MacOS/X (Leopard or newer).
- PrintStackTrace() and all implementations of PrintToStream()
now take an optional (FILE *) argument, so that they can now
print to places other than stdout if you prefer.
- The testchildprocess test program now has you specify the number
of child process instances to run. That makes it easier to test
what happens when many child processes are launched in parallel.
o Merged in some more of Mika Lindqvist\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s Haiku compatibility tweaks.
o Hashtable::GetByDefault() with one parameter now returns its result
by reference instead of by value.
o The Hashtable and Queue classes now keep default instances of
their user types, to avoid having to construct temporary default
objects when resetting objects to their default state.
* PrintStackTrace() now prints appropriate error messages if
it fails, instead of just failing siliently.
* Fixed a syntax error in Hashtable::Remove(const Hashtable &)
* Hashtable::Clear() now handles re-entrancy (from the templatized
classes\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' assignment operators) correctly.
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| License: BSD/MIT |
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Mozilla Sunbird 0.9 |
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| Bezilla Team - July 21st 2008, 04:42 PM |
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Sunbird - Mozilla XUL-based calendar application for BeOS.
"The Sunbird Project is a redesign of the Calendar component. Our goal is to produce a cross platform standalone calendar application based on Mozilla's XUL user interface language."
[Sunbird's homepage]
Sunbird builds are available for BeOS R5, BONE and Zeta. The BONE build is useable on Haiku.
version 0.9 details:
Built from 2.0.0.16 branch code.
Note: BONE version includes Haiku launch-kill fix from bug 444633 so BONE builds are useable on Haiku.
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| License: Mozilla Public License |
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Thunderbird 2.0.0.16 |
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| Bezilla Team - July 21st 2008, 04:33 PM |
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Mozilla Thunderbird email/news client, ported to BeOS, BONE and Zeta.
Mozilla Thunderbird is a free, open-source email and news client from the developers of the Firefox web browser. Thunderbird offers several advantages over other BeOS mail clients, most notably the ability to view HTML emails in the intended format and the ability to access and view Usenet newsgroups. More information about Thunderbird is available at the Thunderbird home page noted in the related links (below).
version 2.0.0.16 details:
Security and Stability update includes all bug fixes and updates since the last published version.
Note: BONE version includes Haiku fix from bug 444633 so BONE builds are useable on Haiku.
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| License: Mozilla Public License |
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Firefox 2.0.0.16 Firefox |
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| Bezilla Team - July 21st 2008, 04:27 PM |
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Mozilla Firefox is a free, open-source web browser for Windows, Linux, MacOS X and BeOS! It is fast and easy to use, and offers many advantages over other web browsers, such as tabbed browsing, built-in spell check and search engine integration and the ability to block pop-up windows. This page hosts "stable" builds a.k.a "releases".
The BeOS porting team of the Mozilla project is happy to announce the availability of our Firefox 2.0 port for BeOS-compatible systems. This build incorporates numerous BeOS-specific updates in addition to all the wonderful new features supported by Firefox 2.0. One of the biggest is the ability to use Firefox as a "semi-native" app. To run without the script, add the following lines to /boot/home/config/boot/UserSetupEnvironment
export LIBRARY_PATH=%A/.:%A/components:$LIBRARY_PATH
export ADDON_PATH=%A/.:%A/components:$ADDON_PATH
Installation is simple: extract the Firefox folder from the archive. Move the folder where you want it before you execute firefox-bin for the first time. If your environment includes the export statments above, you will be able to run firefox-bin directly, without the script, and set Firefox as the default handler for http links, https links and html file MIME-types. You might also want to rename firefox-bin to Firefox prior to first launch, to make it look nice in your Deskbar.
Security Note: If you move Firefox or any of its components after the first execution, even just by dragging the folder to a new location, Firefox will stop working. On first execution, Firefox notes and records its environs, then stops working for security reasons if it sees subsequent changes.
So where is Firefox 3? The Mozilla Foundation has released Firefox 3, but unfortunately this new version incorporates both code and dependencies that cannot be supported under any flavor of BeOS or Zeta. Activity is under way to port FF3 to Haiku but for now, please be patient and use Firefox 2 on your favorite OS.
version 2.0.0.16 details:
Security and stability release. See the release notes for details.
Note: BONE version includes Haiku launch-kill fix from bug 444633 so BONE builds are useable on Haiku.
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| License: Mozilla Public License |
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Simutrans 100.0 Simutrans (stable) |
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| Kanten - July 17th 2008, 12:15 PM |
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Simutrans is a transport and economic simulation game. Simutrans has not yet reached production state, but it is quite possible to build big transport networks between the industries and cities.
The player can create bus and rail connections and transport passengers, mail and goods in and between cities and industries. Even passenger ferries and oil tankers are included in the game. Goods are produced by industries from raw materials, sometimes over many steps of intermediate products. I.e. coal and iron ore are needed to produce steel in a steel mill. Oil may be transformed to plastics in a refinery. Plastics and steel are used to build cars by the car industry. Finally the cars are sold in the cities. Now they need gas to run, which also will be produced at the refinery.
All goods need to be transported. This is the players task. Transport the goods and let the industry live up. But be careful not to destroy your environments.
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In order to start the Game, please check if you have the following Libraries in /boot/beos/system/lib/
- libz.so
- liballeg.so
- libSDL.so
if not, copy them from the Zip Package from the Folder /simutrans/LIBS/ to /boot/beos/system/lib/
Start the Game:
Open a Termial and 'cd' into the 'simutrans-Folder'
Run the Game by typing 'simutrans'
Have FUN !!!!!
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version 100.0 details:
Release of 100.0 (r1867, stable)
28-June-2008:
FIX: rotated twonhalls could lead to crashes
CHANGE: show connected stops at factory again
ADD: factory edit modus after patch from z9999
FIX: removing of wayobj in tunnel or on bridges left wrong top speed.
ADD: factory link tool from z9999
ADD: attraction built tool from z9999
ADD: citybuilding builder inspired by z9999
ADD: tree planting tool inspired by z9999
FIX: trees are now correctly sorted by the internal tile positions (before were shadow problems)
CHANGE: smoother zoom out (experimental)
FIX: x-offset for images should finally work
ADD: following zoom-levels are now supported 1.5:1, 1.33:1, 1:1, 0.75:1, 0.66:1, 0.5:1, 0.33:1, 0.25:1 (maximum tile size zoomed in is 254!)
FIX: no cars entring railroad crossings when the apparently cannot exit (may fail with crossings followin immediately)
FIX: no citycars entring a crossing, if there is no exit
FIX: convois created by copying had no home depot
FIX: during zoomout, the tiles were clipped 32 pixels too early
FIX: rotation of buildings with layout>4 corrected
ADD: more statistics for world (see in citylist)
FIX: show signals again in minimap
ADD: preliminary support for automatic configuration, clarification of the licence
CHANGE: maintance of player buildings now depends on its level
FIX: reloading with no matching buildings for a climate could lead to crashes
CHANGE: smoother movements of vehicles in all sizes and zoomlevels
FIX: powerlines destroy on fileds during loading
CHANGE: all traffic lights have now synchronized phases
ADD: new parameter in forestconf.tab: tree_climates for climates with at least one tree per tile and no_tree_climates for the reverse
ADD: new parameter for cityrules.tab minimum_building_desity in percent: if the area covered by buldings is less than this, the city borders will not increase => more compact cities, not fading out along a single street (default: 25)
CHANGE: completely renovated schedule entering window
CHANGE: logarithmic traffic density display in minimap
CHANGE: cst_depot_air for charging air_depot
CHANGE: less subtypes for stops and depot (halfway)
CHANGE: neu customable toolbars (90%) (see pak64/config/menuconf.tab)
FIX: schedule window last line was not selectable
ADD: waytypes narrowgauge_track and maglev_track now functional
FIX: trains with freight_type but total load==0 were still creating connections (caotic)
CHANGE: groundobj for new map again (z9999)
CHANGE: seasons for groundobj and movingobj (z9999)
CHANGE: enables all map edit tools again (z9999)
FIX: random rotation building problem (z9999)
FIX: initialize tool (z9999)
FIX: check climate for tree (z9999)
FIX: tree cost (z9999)
FIX: power for low producing factory (z9999)
ADD: Fill trees tool (z9999)
ADD: Add forest tool (z9999)
ADD: Add random city car tool (z9999)
ADD: option to start without trees (z9999)
ADD: max. speed information on depot window (z9999)
CHANGE: allow any key for command, include #99999 (decimal code), ^A (Control A), F99 (F1-F15), COMMA (,)
CHANGE: allow for < and > to be used in flowtexts
ADD: stop mover tool (mostly z9999) tilewise for road, stopwise for water/air and platformwise for rail bound vehicles
ADD: AI builts airports (sometimes still too close to border) and uses them more or less wisely
FIX: no factories/attractions under monorail or powerlines and thus no disruption of them
FIX: waypoints under/over stops were treated as stops for good routing
CHANGE: all stops are now given more or less unique names. First factories,
then buildings, then ?standard, where ? is 1..9 or A...Z (if available)
and standard is center, extern or suburb the later with one of the german
directions nord, sued, west, ost, nordwest, ... If failed, it will be a
numbered stop (translators: please translate on simutranslator!)
CHANGE: deduct maintenance at the beginning of a month => no sudden dropping below zero any more
CHANGE: no zooming in/out of vehicle images in depot and lists
CHANGE: speedbonus taken now from config/speedbonus.tab (if present)
ADD: scenarios (i.e. you can play for a goal), bankrupt only after net wealth is below zero
CHANGE: scenario can have an additional factor for difficulty
CHANGE: more description of files before loading (ppm/scenario)
CHANGE: -debug parameter now takes a debug level (1,2,3,4 for errors only, warnings only, all messages,debug special messages)
ADD: highlight selected toolbars/tools
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| License: Artistic License |
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Anthy for Haiku 6.0 Basic Pack |
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| SHINTA - July 17th 2008, 11:02 AM |
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Japanese IM...an input method add-on for typing Japanese kana-kanji strings.
Anthy for Haiku is an input method add-on for typing Japanese kana-kanji strings...Japanese IM, so to speak. Type Roman letters (romaji), and IM generates Japanese hiragana strings. Then push space bar, and IM converts hiragana strings to kana-kanji (mixed with hiragana and kanji) strings.
Original Anthy is for Linux and developed by Tabata and Yoshida. Anthy has high conversion quality. I ported Anthy\\\'s conversion engine. This is Lib Anthy (libAnthy.so).
\\\"Anthy for Haiku\\\" generates kana-kanji strings by using Lib Anthy, so, conversion quality is high.
Except for kana-kanji conversion engine, Anthy for Haiku is developed from scratch according to Haiku native interface: hiragana generation, kanji candidates window, palette window, and so on.
[ Features ]
+ High quality kana-kanji conversion by Lib Anthy.
+ Support not only Roman input but also kana input.
+ Many input modes(ex. fixed half katakana input mode).
+ Post conversion.
+ Input assists.
version 6.0 details:
+ Add words command.
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| License: Freeware |
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Anthy for Haiku 5.9 Basic Pack |
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| SHINTA - July 05th 2008, 03:27 AM |
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Japanese IM...an input method add-on for typing Japanese kana-kanji strings.
Anthy for Haiku is an input method add-on for typing Japanese kana-kanji strings...Japanese IM, so to speak. Type Roman letters (romaji), and IM generates Japanese hiragana strings. Then push space bar, and IM converts hiragana strings to kana-kanji (mixed with hiragana and kanji) strings.
Original Anthy is for Linux and developed by Tabata and Yoshida. Anthy has high conversion quality. I ported Anthy\\\'s conversion engine. This is Lib Anthy (libAnthy.so).
\\\"Anthy for Haiku\\\" generates kana-kanji strings by using Lib Anthy, so, conversion quality is high.
Except for kana-kanji conversion engine, Anthy for Haiku is developed from scratch according to Haiku native interface: hiragana generation, kanji candidates window, palette window, and so on.
[ Features ]
+ High quality kana-kanji conversion by Lib Anthy.
+ Support not only Roman input but also kana input.
+ Many input modes(ex. fixed half katakana input mode).
+ Post conversion.
+ Input assists.
version 5.9 details:
+ Support confirm undo (Ctrl+Backspace).
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| License: Freeware |
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Anthy for Haiku 9100e Source Code - Lib Anthy |
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| SHINTA - July 05th 2008, 03:21 AM |
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Japanese IM...an input method add-on for typing Japanese kana-kanji strings.
Anthy for Haiku is an input method add-on for typing Japanese kana-kanji strings...Japanese IM, so to speak. Type Roman letters (romaji), and IM generates Japanese hiragana strings. Then push space bar, and IM converts hiragana strings to kana-kanji (mixed with hiragana and kanji) strings.
Original Anthy is for Linux and developed by Tabata and Yoshida. Anthy has high conversion quality. I ported Anthy\\\'s conversion engine. This is Lib Anthy (libAnthy.so).
\\\"Anthy for Haiku\\\" generates kana-kanji strings by using Lib Anthy, so, conversion quality is high.
Except for kana-kanji conversion engine, Anthy for Haiku is developed from scratch according to Haiku native interface: hiragana generation, kanji candidates window, palette window, and so on.
[ Features ]
+ High quality kana-kanji conversion by Lib Anthy.
+ Support not only Roman input but also kana input.
+ Many input modes(ex. fixed half katakana input mode).
+ Post conversion.
+ Input assists.
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| License: Freeware |
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OKSoft MP4 to MP3 Converter 1.22 |
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| bart - June 25th 2008, 04:04 AM |
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MP4 to MP3 Converter is designed to convert MP4 to MP3, it can also convert most popular video formats to MP3 audio. Supported video formats include AVI Video , MPEG Video, and Windows Media, MPEG, AVI, WMA, WMV, OGG, WAV, MP3, MP4, M4A, and so on.
OKSoft MP4 to MP3 Converter is designed to convert MP4 to MP3, it can also convert most popular video formats to MP3. Supported video formats include AVI Video (*.avi), MPEG Video (*.MPEG, *.MPG, *.MP4, *.M1V, *.M2V, *.M1P), Windows Media Video(*.ASF, *.WMV, *.ASX, *.WAX, *.WM, *.MWA, *.WMD, *.WMP, *.WMX, *.WVX, *.WPL). MP4 to MP3 Converter is perfect for converting media files including video and audio to MP3 audio for editing, playing on iPod
version 1.22 details:
1.22
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| License: Shareware |
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OKSoft Graphic Converter 1.08 |
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| bart - June 25th 2008, 04:00 AM |
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OKSoft Graphic Converter is a graphic program designed for converting among many different graphic formats. Convert from one graphic format to another. It supports reading from 30+ graphic formats and converting to BMP, JPG, GIF, PNG, ICO, TIF, etc.
OKSoft Graphic Converter is a graphic program designed for converting among many different graphic formats. Convert from one graphic format to another. It supports reading from 30+ graphic formats and converting to BMP, JPG, GIF, PNG, ICO, TIF, etc. It can convert files to an output folder in batch mode, and can resize images when converting. The output parameters of JPG, GIF, ICO may be configured.
version 1.08 details:
1.08
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| License: Shareware |
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GMP 4.2.2 Zeta |
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| scottmc - June 21st 2008, 10:04 AM |
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From their website: GMP is a free library for arbitrary precision arithmetic, operating on signed integers, rational numbers, and floating point numbers. There is no practical limit to the precision except the ones implied by the available memory in the machine GMP runs on.
GMP is a free library for arbitrary precision arithmetic, operating on signed integers, rational numbers, and floating point numbers. There is no practical limit to the precision except the ones implied by the available memory in the machine GMP runs on. GMP has a rich set of functions, and the functions have a regular interface.
The main target applications for GMP are cryptography applications and research, Internet security applications, algebra systems, computational algebra research, etc.
GMP is carefully designed to be as fast as possible, both for small operands and for huge operands. The speed is achieved by using fullwords as the basic arithmetic type, by using fast algorithms, with highly optimized assembly code for the most common inner loops for a lot of CPUs, and by a general emphasis on speed.
GMP is faster than any other bignum library. The advantage for GMP increases with the operand sizes for many operations, since GMP uses asymptotically faster algorithms.
version 4.2.2 details:
If someone can build this let me know and I will add it
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| License: GPL |
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GMP 4.2.2 BeOS R5 |
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| scottmc - June 21st 2008, 10:04 AM |
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From their website: GMP is a free library for arbitrary precision arithmetic, operating on signed integers, rational numbers, and floating point numbers. There is no practical limit to the precision except the ones implied by the available memory in the machine GMP runs on.
GMP is a free library for arbitrary precision arithmetic, operating on signed integers, rational numbers, and floating point numbers. There is no practical limit to the precision except the ones implied by the available memory in the machine GMP runs on. GMP has a rich set of functions, and the functions have a regular interface.
The main target applications for GMP are cryptography applications and research, Internet security applications, algebra systems, computational algebra research, etc.
GMP is carefully designed to be as fast as possible, both for small operands and for huge operands. The speed is achieved by using fullwords as the basic arithmetic type, by using fast algorithms, with highly optimized assembly code for the most common inner loops for a lot of CPUs, and by a general emphasis on speed.
GMP is faster than any other bignum library. The advantage for GMP increases with the operand sizes for many operations, since GMP uses asymptotically faster algorithms.
version 4.2.2 details:
If someone can build this let me know and I will add it
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| License: GPL |
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GMP 4.2.2 Haiku |
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| scottmc - June 21st 2008, 10:04 AM |
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From their website: GMP is a free library for arbitrary precision arithmetic, operating on signed integers, rational numbers, and floating point numbers. There is no practical limit to the precision except the ones implied by the available memory in the machine GMP runs on.
GMP is a free library for arbitrary precision arithmetic, operating on signed integers, rational numbers, and floating point numbers. There is no practical limit to the precision except the ones implied by the available memory in the machine GMP runs on. GMP has a rich set of functions, and the functions have a regular interface.
The main target applications for GMP are cryptography applications and research, Internet security applications, algebra systems, computational algebra research, etc.
GMP is carefully designed to be as fast as possible, both for small operands and for huge operands. The speed is achieved by using fullwords as the basic arithmetic type, by using fast algorithms, with highly optimized assembly code for the most common inner loops for a lot of CPUs, and by a general emphasis on speed.
GMP is faster than any other bignum library. The advantage for GMP increases with the operand sizes for many operations, since GMP uses asymptotically faster algorithms.
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| License: GPL |
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OKSoft Color Picker 1.2 |
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| bart - June 21st 2008, 03:25 AM |
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Pick any color from PC Screen with 14 formats
version 1.2 details:
OKSoft Color Picker can pick any colors from your PC screen with 14 formats. The color value may be named string, hex value, long value, HTML format, RGB value, Visual Basic format, C++ format, Java format, Delphi format, etc.
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| License: Shareware |
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Firefox 2.0.0.15 Firefox |
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| Bezilla Team - June 18th 2008, 11:21 AM |
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Mozilla Firefox is a free, open-source web browser for Windows, Linux, MacOS X and BeOS! It is fast and easy to use, and offers many advantages over other web browsers, such as tabbed browsing, built-in spell check and search engine integration and the ability to block pop-up windows. This page hosts "stable" builds a.k.a "releases".
The BeOS porting team of the Mozilla project is happy to announce the availability of our Firefox 2.0 port for BeOS-compatible systems. This build incorporates numerous BeOS-specific updates in addition to all the wonderful new features supported by Firefox 2.0. One of the biggest is the ability to use Firefox as a "semi-native" app. To run without the script, add the following lines to /boot/home/config/boot/UserSetupEnvironment
export LIBRARY_PATH=%A/.:%A/components:$LIBRARY_PATH
export ADDON_PATH=%A/.:%A/components:$ADDON_PATH
Installation is simple: extract the Firefox folder from the archive. Move the folder where you want it before you execute firefox-bin for the first time. If your environment includes the export statments above, you will be able to run firefox-bin directly, without the script, and set Firefox as the default handler for http links, https links and html file MIME-types. You might also want to rename firefox-bin to Firefox prior to first launch, to make it look nice in your Deskbar.
Security Note: If you move Firefox or any of its components after the first execution, even just by dragging the folder to a new location, Firefox will stop working. On first execution, Firefox notes and records its environs, then stops working for security reasons if it sees subsequent changes.
So where is Firefox 3? The Mozilla Foundation has released Firefox 3, but unfortunately this new version incorporates both code and dependencies that cannot be supported under any flavor of BeOS or Zeta. Activity is under way to port FF3 to Haiku but for now, please be patient and use Firefox 2 on your favorite OS.
version 2.0.0.15 details:
2.0.0.15 fixes known security issues with Firefox 2. No BeOS-specific updates. Read the release notes for more information.
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| License: Mozilla Public License |
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XRayDock 2.0 g2 Dano version |
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| etno - June 12th 2008, 02:27 PM |
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XRayDock is a transparent dock. it supports all the image files supported in your Zeta/BeOS. videos, screenshots or downloads (old and new) on http://bmoggie.free.fr
version 2.0 g2 details:
just the dano version
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| License: Artistic License |
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