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| Wesnoth for Be! |
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By StarWarsLegacy.net - Posted on August 11, 2006 - 17:07:39 (#20373)
Current version when comment was posted: 0.8.5 |
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And I didn't even have to beg!
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| Re: libintl_sprintf |
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By mufic - Posted on February 2, 2005 - 06:45:59 (#15657)
Current version when comment was posted: 0.8.5 |
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I have had the same problem as you did - the game refused to start with the same error message. ( on BeOS max though). What you should do is get to teh following link
http://libpak.neoni.net/packages/
and download libPak_FULL_user.zip file.
Now it works without a problem.
Cheers
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| libintl_sprintf |
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By Sokrates - Posted on October 10, 2004 - 15:01:43 (#14352)
Current version when comment was posted: 0.8.5 |
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I can't start the game on Zeta RC3. I always get Could not open - Missing symbol libintl_sprintf.
I can't solve this for my own.
But thanks for the great work on this nice game ...
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| Patch for 0.7-fixed to 0.8? |
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By ahwayakchih - Posted on July 3, 2004 - 05:10:45 (#13197)
Current version when comment was posted: 0.7.10 |
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Hi,
I've just tried creating patch.
Problem is that there is no easy way to crate patch for whole directory (PackageBuilder let's me select only files to patch) so i would have to add each of 1804 files to package, one by one... which if course isn't what i would be happy to do ;]
Another way is to create patch for zipped package file, ie. You would launch downloaded patch, it would find the package You downloaded before (0.7-fixed) and "patch" it. Then You could unzip it, and launch installer as it was 0.8 package.
But i'm not sure if it makes sense - "patch" package is 14 MB. And it wouldn't work for people who have only 0.7.pkg.zip (not 0.7-fixed). I could make patch also for them, but that would take another 14 MB on server...
So let me know what You think. If enough people want patch i will make the one for .pkg.zip file. Also write which version You have (0.7 or 0.7-fixed) - maybe i'll make 2 patches, one for 0.7 to 0.7-fixed and other for 0.7-fixed to 0.8.
I will not make patch for any of the test versions (they were downloaded by much less people than "stable" release).
My email can be "reconstructed" from the one existing on BeBits Wesnoth page :)
Regards
ahwayakchih
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| re: Could you specify which libs are needed? |
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By ahwayakchih - Posted on June 22, 2004 - 17:32:02 (#13000)
Current version when comment was posted: 0.7.10 |
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SDL, SDL_net, SDL_ttf, SDL_mixer, SDL_image.
SDL_net needs to be patched (use the one from LibPak, or wait for patch to be accepted to CVS).
You can just download LibPak package, unzip it and copy libraries to wesnoth/lib directory :), but if You'll do so, then You also need other libs used by SDL libs (freetype, ogg, vorbis, vorbisfile, smpeg, libz, png, jpeg, tiff... that should be all, but i may have missed something :).
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| Could you specify which libs are needed? |
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By tqh - Posted on June 22, 2004 - 17:16:52 (#12998)
Current version when comment was posted: 0.7.10 |
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I can't use libpak easily due to mozilla development and it looks like a nice game to try...
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| THX |
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By ahwayakchih - Posted on June 22, 2004 - 17:09:00 (#12997)
Current version when comment was posted: 0.7.10 |
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THX for all kind words, and voting for Wesnoth (i saw it was 6th top rated on BeBits one day :).
Also THX to BeZip.de, Skovbaer, and Zelect.com for additional hosting.
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| thnx |
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By kvdman - Posted on June 12, 2004 - 11:25:01 (#12843)
Current version when comment was posted: 0.7.9 |
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thanks for continued ports! one of the only good games for beos...
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| Host for 0.7.8 found! |
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By ahwayakchih - Posted on May 31, 2004 - 10:23:42 (#12638)
Current version when comment was posted: 0.7.8 |
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THX to Skovbaer (one of Wesnoth team) for hosting package for BeOS users.
If You like this game, it would be nice if You could send some "THX" to him (and Wesnoth team for game of course :) through http://forum.wesnoth.org
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| 0.7.8 working! |
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By ahwayakchih - Posted on May 30, 2004 - 11:09:26 (#12632)
Current version when comment was posted: 0.7.5 |
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Hi,
If someone is interested i'm sharing new version (Wesnoth-0.7.8-BeOS.pkg.zip) on BeShare. Please, if You download it share it, because my home network connection has very slow upload, and my server is dead (so i can't host new package :(.
Regards
ahwayakchih
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| 0.7.6 fr BeOS problems |
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By ahwayakchih - Posted on May 17, 2004 - 04:32:17 (#12476)
Current version when comment was posted: 0.7.5 |
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Unfortunetly 0.7.6 changed something and now game crashes on BeOS :( Most probably it's because of our outdated GCC version and it's not-so-good exception handling :(
I'll wait for 0.7.7 and see if problem still exist (because i stil hope it's some bug in game ;).
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| Thanx for working on game |
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By beos_zealot - Posted on May 17, 2004 - 03:39:41 (#12474)
Current version when comment was posted: 0.7.5 |
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Thanx to all you people working on this game
for BeOS platform. This game awesome!!!
btw, any news on next release (0.7.6) for BeOS?
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| Great improvement! |
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By leonifan - Posted on April 25, 2004 - 09:23:18 (#12180)
Current version when comment was posted: 0.7.3 |
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I always liked this game, but have only just got around to trying the latest version - what a huge improvement!
Thanks, an all-round excellent update!
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| re: wesnoth.org |
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By ahwayakchih - Posted on March 24, 2004 - 15:47:34 (#11646)
Current version when comment was posted: 0.6.99.4 |
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hehe, and You made it - i noticed more people downloaded it after comments on talkback :)
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| wesnoth.org |
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By Drake - Posted on March 24, 2004 - 04:23:23 (#11624)
Current version when comment was posted: 0.6.99.4 |
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Oh I know and have already done that. Just felt like drawing some attention on bebits to this game as I am enjoying it :-)
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| re: Great update |
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By ahwayakchih - Posted on March 23, 2004 - 15:57:45 (#11614)
Current version when comment was posted: 0.6.99.4 |
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Yeah, faster loading and more and better gfx is indeed great update :)
But send THX to authors (or post it on http://forum.wesnoth.org ), because they're responsible for all that greatness :).
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| Great update |
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By Drake - Posted on March 23, 2004 - 10:05:30 (#11607)
Current version when comment was posted: 0.6.99.4 |
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Thanks for this update I have been getting into wesnoth recently (blame business trips) and the previous version was somewhat annoying due to the horrendous delays loading saves. The balance and graphics are a huge improvement as well the wesnoth team deserve congrats this is getting to be v playable.
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| re: Crash fixed |
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By ahwayakchih - Posted on March 23, 2004 - 01:36:11 (#11603)
Current version when comment was posted: 0.6.99.4 |
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Good it works now.
Your welcome :)
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| Crash fixed |
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By markh - Posted on March 22, 2004 - 17:31:16 (#11595)
Current version when comment was posted: 0.6.99.4 |
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I downloaded the patch and played the game again. This time the game didn't crash.
Thanks for the quick fix.
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| re: compiling from source |
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By ahwayakchih - Posted on March 22, 2004 - 10:25:29 (#11585)
Current version when comment was posted: 0.6.99.4 |
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forgot to mention: i also updated diff file zip (on Wesnoth's forum).
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| re: compiling from source |
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By ahwayakchih - Posted on March 22, 2004 - 10:22:49 (#11584)
Current version when comment was posted: 0.6.99.4 |
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Sorry, i forgot sstream is missing by default. I've uploaded the one i use to Wesnoth's forum (attached it as to the thread about compiling on BeOS) - i got it from "official" gcc 2.95.3 source package.
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| re: Crash |
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By ahwayakchih - Posted on March 22, 2004 - 10:20:50 (#11583)
Current version when comment was posted: 0.6.99.4 |
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OK, please download patch and let me know if game stopped crashing :)
I played game here but it didn't crash yet... So if it will crash for You, please tell me last line it printed out in terminal and send me Your auto-save (or if it got corrupted, last saved game) zipped. Save games are in /boot/home/config/settings/wesnoth/save directory :)
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| compiling from source |
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By Drake - Posted on March 22, 2004 - 08:10:13 (#11581)
Current version when comment was posted: 0.6.99.4 |
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When compiling from source (patch applied using -p4) I had trouble with not finding <sstream> any ideas.
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| re: Crash |
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By ahwayakchih - Posted on March 21, 2004 - 17:35:00 (#11569)
Current version when comment was posted: 0.6.99.4 |
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ugh, it seems i've missed one float when patching :(
Sorry for that.
THX for info markh!
I'll try to compile new binary tomorrow.
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| Crash |
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By markh - Posted on March 21, 2004 - 15:04:20 (#11566)
Current version when comment was posted: 0.6.99.4 |
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It looks and plays really good. I can play for a few turns, but then it crashes. This is the last line it the terminal output:
found village with vulnerability:
The binary seems to be stripped of symbols, which is very inconvenient with debugging, so I can't give a stack crawl.
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| You need zlib |
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By hardedged - Posted on March 3, 2004 - 11:18:06 (#11317)
Current version when comment was posted: 0.6.99.4 |
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because I forgot to include it, and presumed the shared version would be installed on most people's BeOS machines. Download LibPak or try dev/shard's version.
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| sounds good, but |
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By Kevin_Field - Posted on October 17, 2003 - 17:50:14 (#9270)
Current version when comment was posted: 0.4 |
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When I try to run the game, nothing happens.
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